CASE 2
Case #2 Kerkko Jahnukainen Case A: VR-training McDonalds starting to use VR to train employees Using 3D virtual environments to simulate real scenarios to teach managers to make the best decisions. In only 6 weeks McD saved about 500K directly from training costs In the article Dan Pink shared the following results, which sheds some light on factors which make employees learn: autonomy: we like to feel like in control mastery: we like to feel that we improve purpose: we like to feel our job matters McD has clearly evaluated the effacing of game-related training (perhaps not enough yet, as it is a new concept still) as new employees has said to be 35% more confident when starting their new job. VR for McD has has proved itself to be fun, efficient, cheap. In McDonalds case, this case of new VR tech is more about training than development as it replaces working in the restaurant physically to doing it in a video game and is only geared towards new employees....