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Showing posts from January, 2018

CASE 2

Case #2 Kerkko Jahnukainen Case A: VR-training McDonalds starting to use VR to train employees Using 3D virtual environments to simulate real scenarios to teach managers to make the best decisions. In only 6 weeks McD saved about 500K directly from training costs In the article Dan Pink shared the following results, which sheds some light on factors which make employees learn: autonomy: we like to feel like in control mastery: we like to feel that we improve purpose: we like to feel our job matters McD has clearly evaluated the effacing of game-related training (perhaps not enough yet, as it is a new concept still) as new employees has said to be 35% more confident when starting their new job. VR for McD has has proved itself to be fun, efficient, cheap. In McDonalds case, this case of new VR tech is more about training than development as it replaces working in the restaurant physically to doing it in a video game and is only geared towards new employees....

CASE 1

CASE #1 Kerkko Jahnukainen What It Was REALLY Like Working As an Abercrombie ‘Model’ The article tells about a woman who got recruited to a clothing store through a quite strange  process. She got hired only due to her looks. The company did not care about her background, merits or about her beyond basic information. The store had a look that they wanted, and hired anyone who fit the appearance. They skipped all the traditional (proven) methods of filtering out the best employees, such as interviews, backgrounds check, tests etc. Looking from the standpoint of business, many problems rise up immediately: Poor hiring choices can devastating to the image of business in terms of cash and the way people view it. An unmotivated employee can lower sales, serve bad customer service or simply be unable to be able to complete given tasks. In this case, no background checks or interviews were conducted to determined what type of people they were recruiting.  On the c...